In Star Wars Risk, Risk cards may be traded in for ships, either a Fighter, Bomber or Capital Class. Each class has its own advantage.
A fighter allows a player to re-roll a dice if it is a one. If a player rolls 2 ones, and only has one fighter class ship, they may only re-roll one of the two dice.
Fighter Class ShipsEdit
- TIE Fighter (Empire)
- X-Wing Fighter (Rebels)
A bomber allows a player to add one to their highest die. FOr example, if I player rolls a 5, 2 and 1, the 5 becomes a 6. The other two dice remain the same.
Bomber Class ShipsEdit
- TIE Bomber (Empire)
- Y-Wing Fighter (Rebels)
A capital gives the player the advantage of using an 8-sided die.
Capital Class ShipsEdit
- Star Destroyer (Empire)
- Mon Calamari (Rebels)
Using a ShipEdit
When a Risk card is traded in for a ship, the ship is placed in a territory under your control. Ships can be used in both attack and defence.
A ship cannot be destroyed when attacking, even if the battle is lost. The ship just retreats to the planet it attacked from. If a planet with a ship on it is attacked, and the team with the ship is beaten, then the ship is destroyed and removed off the board.